My portfolio showcases my work as a concept artist and illustrator, including character design, environment design, props, and more. I like to work in all kind of imaginary worlds like fantasy and sci-fi. It highlights my ability to create visually compelling ideas for games, movies, and other creative projects, with a focus on storytelling and creative problem-solving.
Yes! I have experience working in a wide range of art styles, from realistic to stylized, and I can adapt to different aesthetic needs. Whether it's the gritty look of a dystopian world or the bright colors of a whimsical fantasy, I can adjust my style to align with the vision of any project.
I am a digital artist using a tablet and computer. I am proficient with industry-standard tools such as Photoshop and Blender, and other digital design software. I also work with traditional mediums when needed, such as pencil sketches and concept paintings, depending on the project’s requirements.
My work blends strong technical skills with a passion for storytelling. I focus not only on creating visually striking designs but also on ensuring they serve a narrative purpose, whether that’s through character design that conveys personality or environments that help immerse the audience in the world.
My process usually begins with understanding the project’s concept and narrative. I like to break it down by researching the genre, the world, and any specific visual references that might inform the design. I’ll start with rough sketches and explore different directions. Once I find a promising concept, I refine it with more detailed renderings, adding color and texture. Throughout, I’m mindful of how my designs will fit into the larger project and work with other departments. I also keep communication open for feedback, which is essential for adjusting designs to meet the project's goals.
Storytelling is at the heart of my designs. Whether it’s a character’s appearance, their attire, or the environment they inhabit, I focus on how visual elements communicate the character’s backstory, personality, and the world they live in. For example, if I’m designing a hero, I’ll choose colors and shapes that suggest strength or hope, while for a villain, I might use more angular shapes and muted tones to evoke a sense of danger or mystery. Every detail in my designs is a piece of the larger story I’m trying to tell.
I find inspiration in many places: art, nature, architecture, and even everyday life. I also keep an eye on current trends in design and media, but I try not to just replicate what’s popular—rather, I look at what makes it effective. Additionally, I spend time working on personal projects to experiment with new techniques and ideas, which keeps me motivated and engaged. I also collaborate with other artists to exchange ideas and stay open to fresh perspectives.
I believe feedback is a crucial part of the creative process. I always approach it with an open mind, knowing that it can improve the final result. When I receive feedback, I try to fully understand the vision behind it, asking clarifying questions if needed. I then implement the necessary revisions and present updated concepts to ensure they align with the overall direction. I see feedback as a tool to evolve the work, and I’m not afraid to make significant changes if that’s what the project requires.
I work closely with the production team to understand how my concepts will be used in later stages, such as 3D modeling or animation. I ensure that my designs are clear and detailed enough for other departments to work from, with proper reference materials, textures, and annotations. I also keep the technical constraints in mind—whether it’s for a game engine or an animated feature—so that my designs are feasible for production while still maintaining the artistic vision.
I use a combination of project management tools and prioritization techniques. I always start by understanding the project's timeline and breaking down tasks into smaller, manageable steps. I then prioritize based on deadlines and dependencies. For example, if I’m working on multiple character designs, I’ll focus on the one that needs to be finalized first, while keeping others in progress. I also make sure to check in regularly with the team to align on priorities and ensure we’re all on the same page.
I stay updated by following industry social networks, attending webinars, and being active on platforms like Youtube, ArtStation and Instagram, where I can see what other artists are working on. I also invest time in experimenting with new software, tools, and techniques to keep my skills sharp. Additionally, I’m part of a few art communities where we share feedback and discuss new trends, which helps me stay ahead of the curve.
In two words : adaptability and compromise. But to give an exemple, on a past project, the client had a very specific vision in mind, but it didn't fully align with the artistic direction I was envisioning for the final illustration. I had to find a way to merge their requests with the unique style I had developed, while still staying true to the overall feel of the world we were building. I started by presenting a series of sketches that combined elements of both ideas, and gradually guided the client toward a shared understanding of how we could fuse their vision with the broader concept. It was a rewarding experience because it pushed me to think outside the box and creatively compromise.
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